H1 Keep on the Shadowfell & Quick-Start Rules (4e) – An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd. The town of. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift. Over in Help! I am going to teach D&D4E to 7+ people, I made a throw-away comment that I thought that H1 blows chunks.
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Here’s how other DMs changed the adventure. It looks like you’re new here. Adam Dray The combat encounters themselves are fine. It also discourages fluidness of encounters, which I’ve found is a big win for 4e.
Steam Workshop :: D&D 4e H1 Keep on the Shadowfell ENG/RUS
Bryant Putting in cool story and intriguing plotlines is certainly something the guys at Wizards could do; any analysis which relies on the assumption that they don’t get story is pretty weak I shxdowfell want plot in a module. Look at the noble sacrifice of the NPC!
Consider this encounter with an archenemy, a tragedy-prevention objective, and a ticking clock: If you want to get involved, click one of these buttons! This is tthe problem with every adventure WotC’s published. This item will only be visible to you, admins, and anyone marked as a creator. It is not difficult to alter this paradigm. The corridor, not the actual rooms. The trap on the second level is really bad, alas. Retrieved from ” https: Understand the adventure was the first for 4e, so its primary purpose was teaching the 4e ruleset.
Other discussion Here is a thread talking about changes and edits. If you’re publishing a couple of adventures a month — no big deal.
That said, I think the terrain for the final encounter looks intriguing, with the chain down into Kalarel’s lair being the only entrance point. To my amusement and their chagrin.
I would give you XP, but powers that be say I need to spread the love around! A trivial change would be to grab the Monster Vault and just use monsters from it, reskinning where necessary. Essentially plotting the whole adventure and all the key stuff in it onto a big relationship map don’t think they were using that terminology though.
Wizards of the Coast. The combat encounters themselves are fine.
There are a few options. On a side note: Kalarel’s motivation is barely hinted at. Before discussion about that eats johnzo’s thread alive, I figured I’d start a new thread to discuss it. Shattered Lands Dark Sun: Home Shzdowfell Workshop Market Broadcasts. Results 1 to 10 of That opens the dungeon up some, though still not enough it’s basically just a march down a straight path.
[4E] Why I think H1 Keep on the Shadowfell sucked
I hate the way they separate the tactical encounters away from the encounter descriptions. Next, Firey Dragon has free printable tokens for download of all the Keep monsters. Irontooth is just a cardboard terrorist. Kobold raiders are menacing the Nentir Vale village of Winterhaven. If I remember correctly, they would be superseded by the material at the first link I mentioned.
In a May review for RPG. What fixes are there for Keep on the Shadowfell? The worst thing he’s done is make everyone in Winterhaven go all emo, during the Shadow Of The Keep interlude. Marc Singer is a weiner! H1 sucks in this regard; there’s too many 10×10 corridors and goblins lounging around card tables. Description Discussions 0 Comments 0 Change Shadofwell.
It’s definitely blander than I like my encounters at this point; still, it works OK for me as an introduction.
The torturer up north uses terrain. I really have to scale the monsters and encounters down, is there a fast, quick and dirty way to do this? Ninaran is made someone’s mother Kalarel I think giving her a personal reason to be involved, the ghost his father giving him a personal reason dd& want to stop his twisted son etc. If it’s a good framework, don’t.
Snowbody 2, 13